A few days ago I posted on Twitter the first screenshot of the latest game I'm working on. It's a 2D isometric simulation game, where you write and publish your own books/scripts/articles as a professional writer. You'll be able to create a character, improve your skills, gain fans, make money, receive awards etc. My plan is to release on PC initially, but I consider expanding to other platforms as well.
Most of the logic for the basic game is complete and the game is playable in its current state. However, the GUI is still in the prototype phase, and as for the art, well, we just started working on it. Hopefully, the game will be early access quality in a few months (last famous words).
This is going to be my fourth game so far. I developed the previous one in Java/libGDX, however this time I decided to give Godot a chance. It uses a Python-like language and I have to say that I've been impressed with the engine. If you are looking for a free and open-source game engine with a vibrant community, make sure to check it out. I'm currently using Godot v3.0, but depending on how long it will take me to finish, I might switch to v3.1, which has some interesting new features.
I'll be posting regular updates on my progress, so if the game caught your interest, make sure to follow me on Twitter.